

Upon ensnaring an enemy, that globule is considered destroyed and removed from the active globule count.Each enemy can only be snared by a single globule at a time.Globules still experience collision with terrain geometry and certain objects, such as Arctic Eximus globes, causing the globules to bounce away and ping-pong against physical obstacles in their path several times until they acquire a new target or harmlessly burst.Globules are untargetable and intangible to entities, allowing allies to move through them unhindered, and causing attacks from friend and foe alike to phase through them.Applies to damage from Aquablades and Riptide, but does not apply to Sea Snares' innate Cold damage per second and damage increase per second.Damage vulnerability is applied after damage type bonuses and weaknesses.At ability rank 3 with a maxed Intensify equipped, Sea Snares inflicts 200% + 30% = 230% damage vulnerability.Modded DMG Vuln = DMG Vuln + Ability Strength Bonus Modded Damage vulnerability is calculated with the following expression:.At max ability rank with a rank 5 Intensify and Continuity equipped, Sea Snares will deal + × 125 × (1 + 30%) ÷ 2 = 23,575.5 Cold damage.Total Damage = (Ensnare DUR × Ability DUR × Cold Base DMG Per Sec × Ability STR) + (Modded DUR² - Modded DUR) × Cold DMG Increase Per Sec × Ability STR ÷ 2 Sea Snares' damage and damage increase per second benefit from Ability Strength and Ability Duration using the following expression:.When at least one enemy is ensnared by Sea Snares, the timer of the newest target appears on the ability icon.Once splashed onto an enemy, the globule bursts apart releasing bubbles that envelop the snared enemy to suspend it in aerial cryostasis for 6 / 8 / 10 / 12 seconds, while chilling it with lowering temperature that inflicts 100 / 150 / 200 / 250 Cold damage per second, which further increases by 50 / 75 / 100 / 125 Cold damage for each second spent ensnared, and +25% / +50% / +75% / +100% Damage Vulnerability. Sea Snares are floating proximity traps with a lifetime of 20 seconds that detect and respond to enemy presence in direct line-of-sight and within a radius of 10 meters around them upon acquiring a target, each globule rapidly floats toward and splashes onto the nearest enemy in range.Enemies protected by Overguard are still targeted by Sea Snares, which inflicts all of its effects except crowd control immobilization.


Take issues with your account to the official Warframe support desk.Content must be directly related to Warframe - title alone isn't good enough.Imgur is preferred for image submissions and avoid using shortened links.Use the search bar, our FAQ, or the Wiki before asking a question!.Do not "name and shame" witch hunts are not allowed.33.5.1 Devstream #172 & Discussion Light Subreddit Theme Updated JFlair Emojis Spreadsheet Updated OctoWeekly Discussions

Yareli subsume update#
Update 33.5: The Seven Crimes of Kullervo.
